Tear of the GodsBook - 2000 | 1st ed.
Now in possession of a powerful sorcerer's stone, the enemies of Krondor are emboldened to make war, but Prince Arutha and his people will struggle to recover the stone and restore peace.
Return now to a kingdom in constant peril; a land magical, scarred, and wondrous, where great heroes rise up from adversity to battle fearsome enemies who covet the riches within its borders. New York Times bestselling author Raymond E. Feist -- one of the world 's preeminent fantasists -- continues his extraordinary Riftwar Legacy with a sweeping tale of conflict, trial, and grim necessity, as the forces of good join together to staunch the golden lifeblood flowing from the pierced heart of Midkemia.
The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting his creature, the murderous pirate Bear, upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object: the Tear of the Gods. It is from this miraculous stone that all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold naught but terror, death, and unending night.
For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact from the bloodthirsty, unpredictable Bear and his despicable master who would use it to bring catastrophe down upon the world. But it will take greater-than-human swiftness. cunning, courage, and skill for the three to prevail. And the flight of her most peerless defenders will leave Krondor more vulnerable than ever to the terrible ambitions of the depraved.
For the mysterious criminal known as the Crawler is preparing to wreak bloody havoc to fulfill his dastardly secret agenda. Once again the sewers of Krondor teem with assassins and monsters as the hour of destiny nears. The fate of an imperiled world is in flux, as all manner of dark creatures are gathered for one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions...and bring about the total corruption of the Tear of the Gods.
When the nefarious enemies of Krondor steal the powerful Tear of the Gods stone, the fate of the land once again falls in the hands of Prince Arutha, his loyal squires, and the great magicians of Stardock. Tour.
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A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gem sinks below the waves.
Only one man survives with knowledge of its exact location. But he's gone underground in Krondor. He is Knute, treacherous pilot of the pirate ship. Bear wants him alive - until he extracts the information he needs, by whatever means necessary.
So begins the story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. since it allows the temples to speak with their gods. Without it, they will be lost for a decade, until another gem is formed in the distant mountains
Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light.
This third tale in the Riftwar Legacy is a breathless race for priceless treasure. It's a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves...
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